FASA had previously written supplements for GDW's Traveller , an association which influenced the early structure of the Star Trek game, particularly in character generation. The rulebooks also provided systems for governing personal combat, space and planetary exploration, and the first edition provided rules for combat between starships; second edition moved the starship combat rules into a separate boardgame.
Supplements provided additional rules for characters in the Klingon Empire and Romulan Star Empire, interplanetary trade and commerce, starship design, and campaigns focusing on other non-Starfleet players. Each planet in the game's atlas had a code that - coupled with the character's merchant skill and some luck - allowed players to buy and trade across the galaxy.
A ship's carrying capacity was not based on tonnage, but on volume i. There were also rules on buying and selling stock on the Federation stock market. Like most role-playing games of its era, players had to roll dice to determine the beginning attributes of their character.
Though generated prior to the commencement of play of the first gaming session, these attributes are adjusted depending on the character's species. Vulcans, for example, gained a natural bonus to their Psionic Potential score, a measure of their heightened psionic skill.
Players had the option of playing virtually any humanoid species introduced in the original Star Trek TV series, the animated series, or the first four movies. Two other species introduced in the animated series - Caitians and Edosians [ dead link ] - could also be played.
Similar to the character generation procedure in Traveller , players used dice rolls on various tables to determine skills acquired before joining Star Fleet, and then those gained by their shipboard assignment helm operations, sciences, medical, communications, etc. Later supplements allowed players to generate characters in Star Fleet Intelligence, Klingon and Romulan military personnel, Orion pirates, and civilian merchants.
McCoy, Scotty, etc. The first edition of the game included a tactical starship combat game, which would later be redeveloped into the Starship Tactical Combat Simulator.
The game's basic rule system provided a simple system for moderating space battles, in which each player assumed a role in the battle, typically by manning a station on the ship's bridge. The Captain determined the strategy, the Engineer was responsible for power management and allocation to different systems such as weapons and shields, the Helmsman for firing weapons, the Navigator for managing deflector shields, the Communications Officer for damage control and so on.
FASA later developed that system into a more complex standalone game, the Starship Tactical Combat Simulator , similar to a tabletop wargame. During a role-playing session, if the adventure called for a space battle, role-players had the option of using this standalone game to determine the outcome of the battle. FASA developed its game in the mids, when the only new on-screen Star Trek material was the second through fourth movies, and fans received new material in other forms eagerly.
Paramount Pictures, the company with the right to grant licenses to produce Star Trek -related materials to other companies, gave its stamp of approval to many printed works, and there were no claims that these materials were or were not canon. They borrowed freely from each other - the game includes background from the book Star Trek Spaceflight Chronology , while the book Mr.
Many players therefore were dismayed when Star Trek: The Next Generation began to air in with what they saw as 'changes' to a pre-established universe. Paramount revoked FASA's license to publish the official role-playing game in The decision was sudden, and according to FASA staff, motivated by two factors.
First, Star Trek: The Next Generation was growing increasingly popular and Paramount wished to exert greater control over its property and derivative works. These works contained many extrapolations based on material in the new series and were already beginning to conflict with what was depicted on screen.
They mistakenly thought that most players took on the roles of characters from the TV series, not their own new characters, and believed that violence-based solutions to problems should not be offered even as a sub-optimal way to solve problems in the game. At this time, FASA was scheduled to publish two products which conflicted with this view: a supplement detailing the 'Star Fleet Marines' and other ground combat forces in the Star Trek universe, and a strategic-level board game, Operation: Armaggedon , which included a scenario wherein the Federation preemptively attacked the Klingon and Romulan empires.
When Paramount learned of these prospective products their view that FASA's notion of what Star Trek should be differed too greatly from their own became more established. Many players blamed the studio for its abrupt dissolution of FASA's licence as well as Star Trek creator Gene Roddenberry for retconning of what had been seen as established Star Trek lore.
They sent letters of protest to the studio, and to contemporary science-fiction magazines such as Starlog and GDW's Challenge magazine. Notwithstanding the avalanche of canon material which has come since the mids - the television series Star Trek: The Next Generation , Star Trek: Deep Space Nine , Star Trek: Voyager and Enterprise , several subsequent theatrical films and a library of novelisations - FASA's interpretation of Star Trek has not been forgotten by a significant number of die-hard fans.
The rise of the Internet, in particular, has given voice again to fans of the FASA version of the Klingons and Klingonaase, enthusiasm for the komerex zha and Klingon nomenclature epetai , sutai — a Klingon worldview and Klingon honorifics respectively, both created by John M.
Ford — and references to 'human-fusion' and 'Imperial' Klingons. William A. And I think you will, too, despite any picky points you can find that don't quite agree with your own concept of how a Star Trek game should be [ But everything you really need for a satisfying Star Trek role-playing system is to be found here - in fact, just about everything you need for any SFRPG.
So I recommend you not be put off by the high price of this package. This game, so far, is my pick of the best role-playing system of Those who own the original won't need this edition to continue to play, as both are compatible, but will certainly find enough new material that they won't be sorry for buying it. Nothing on the Beyond the Final Frontier website is for retail sale or redistribution. However, the Decipher game system is dissimilar to the one that Last Unicorn published.
Other character generation aids that have turned up over the years, which are not produced by me:. Alternate Stat Block, Starship Profile: Articles needing additional references from November All articles needing additional references Pages decpiher deprecated image syntax All articles with unsourced statements Articles with unsourced statements from October You can use this email address to ask questions, send comments, or submit dedipher.
This page was last edited on 16 Novemberat However, the Decipher game system is dissimilar to the one that Last Unicorn published. I found it enormously useful to create a simple, single-sheet summary of the character generation process for CODA Star Trek. Please select a support frequency. Unsourced material may be challenged and removed. Wanting to give it a little bit of visual appeal, I decided to put a watermark in the background.
Please help improve this article by adding citations to reliable sources. Instead, we refer you to the best support sites for each system that we know. Compilations of ships appear with other starship resources in the final subsection. New Year, New Game Sale. Rule System. Modiphius 2d Product Type. Core Rulebooks. Non-Core Books.
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Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Start Over Advanced Search. Products found in this section The Command Division supplement provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the command division. Sit on the commander's chair, take a deep breath, and engage. Star Trek is not just back; it is here to stay. Star Trek Borg Cube Collection. Please note it does not contain any physical items from that se t at all.
Within this book Gamemasters will find the means to test their Starfleet officers at the front line of Starfleet operations. Create your own Star Trek stories of discovery and adventure on the Final Frontier.
Includes: a sample character sheet which lets you record your character's species, attributes, talents, specialities and skills in the Next Generation style; an Original Series style layout and starship registry entries, which chronicle the characteristics The exterior features beautiful rendered artwork of Starfleet vessels and Romulan cruisers, while the inside cover contains useful rules references, tables, charts and random generators for Gamemasters so the 2d20 system is at your fingertips!
The Susquehanna was investigating Now, Federation away teams can do battle against Klingon warriors, Romulan strike teams, Borg drones, or any number of other threats on far-flung worlds across the Galaxy. We have diverted to the Zeta Gruis system in response to a distresscall from its seventh planet. Previous surveys have shown the planet to be uninhabited, abandoned by its native civilization as its star swelled into a red giant.
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